| 18/11/2003 | Finally, I got a ARM OS5 Device (Palm Tungsen|E). I'm still planning time to upgrade the Emulator for a Armlet Version. (Hilary) | 
                          
                            | 09/4/2003 | I added a CAPS LOCK/UNLOCK function.  It is independent of the system caps setting. | 
                          
                            | 09/3/2003 | I bumped the minimum OS version to 3.5.  Anything lower rejects the call to
			      allocate 64K of memory used as the Apple's main memory bank.
			      Fixed a few menu bugs and JogDial activation with the dialog boxes open. | 
                          
                            | 08/29/2003 | Cleaned up the sound a little.  Along with a slight change in
			      the refresh rate implementation, it sounds reasonable (for a 
			      PalmPilot, anyway).  The refresh rate increase/decrease inversely
			      affects interactivity.  Your emulated apps may run a little slower
			      but grafitti will be recognized better.  Especially useful for you
			      OS5 people.  If you have a fast OS3/OS4 device, then you can speed up
			      your apps by decreasing refresh rate.  Interactivity shouldn't suffer
			      for modest refresh rate decrements. | 
                          
                            | 08/27/2003 | I've wrapped a few user requests into a binary release.
			      I've increased the emulated cycles between event checking
			      so that 33 MHz devices shouldn't need overclocking for
			      decent performance.  Interactivity doesn't seem to suffer.
			      I have also made a request to developers for help in adding
			      an Appalm Manager application to enhance the features of Appalm. | 
                          
                            | 08/16/2003 | I think I've got the LotA bug resolved.  In
			      the process, I overwrote the wrong disk as the character
			      disk.  So, I've added an explicit WriteEnable checkbox
			      to the disk load dialog.  The WriteEnable will not 
			      override the read-only flag on the database. | 
                          
                            | 08/14/2003 | It is now official - Appalm ][ is out of
			      code space.  The straw that broke the camel's
			      back was JogDial support. It is pretty cool, though.
			      The JogDial emulates Paddle 0.  Press the JogDial for
			      button press.  If you have a back button, that will
			      toggle between Paddle 0 and Paddle 1.  I know it is
			      bad form to make the back button do something non-standard,
			      but it is too easy to press by accident and
			      drop you back in the launcher just as you were about to
			      annihilate that last alien.  Works great with games like
			      Space Invaders, Galaxians, Sneakers and even Little Brick Out :-) | 
                          
                            | 08/14/2003 | Sound does work on the Clie.  I accidently
			      turned of the sound output in the 68VZ328
			      Peripheral Control Register thinking that
			      SndDoCmd used the PWM2 circuit, not the 
			      PWM1 circuit.  Oddly, a hard reset didn't
			      change it back, I had to rewrite the default
			      value back by hand.  Anyway, the Clie is buzzing
			      away.  The sound implementation still sounds bad
			      though. | 
                          
                            | 08/12/2003 | I broke greyscale recently and just fixed it.
			      To make up for my boneheadedness, I re-implemented
			      greyscale in assembly.  Much faster (and it works). | 
                            
                              | 08/11/2003 | I ported the hires device color
                                code to standard res device support
                                for text and hires modes. All of
                                you with Palm Vs can now enjoy your
                                games in color instead of
                                greyscale. Should be as fast as the
                                hires device code. | 
                            
                              | 08/9/2003 | More works than I thought. Thanks
                                to a tip from mmulhern about
                                copy-protected disks, Wizardry and
                                the Ultimas work great. You will
                                need to set the read-only property
                                on the boot disk image databases to
                                get them to work. I will update the
                                working list. Now, if I could get
                                sound to work on the Clie we would
                                be much closer to a 1.0 release... | 
                            
                              | 08/6/2003 | OS5 High Resolution should be
                                fixed. But We don't have any OS5
                                Device. Anyone wanna to test. Pls
                                send email to us. PLS HELP! | 
                            
                              | 08/1/2003 | Fixed the really annoying bug with
                                drive selection. Interestingly, the
                                addition of the two drive controls
                                helped debug the problem with the
                                wrong drive light coming on. Also
                                improved the text performance a
                                little (and reduced the code size
                                somewhat). | 
                            
                              | 07/29/2003 | 80 column card support for HiRes
                                devices (no double hires yet).
                                Attempt at OS5 high density support
                                and a fix for dsk2pdb for Borland
                                binary (I hope). | 
                            
                              | 07/12/2003 | Initial sound support using
                                SndDoCmd. It doesn't work on my
                                Clie (quiet ticks only) but it does
                                on my IIIxe. Since it is quite a
                                CPU hog, turn it off by setting
                                game volume to off in system
                                preferences. | 
                            
                              | 07/11/2003 | A language card fix that cleans up
                                SuperZaxxon and gets SkyFox
                                working. I thought SkyFox was the
                                coolest game when it came out, but
                                I could never get the hang of
                                playing it. I find it much easier
                                to play on the Clie with the game
                                pad (and still quite cool). Ultima
                                IV runs better too. Many games
                                require the extended 80 column card
                                on the //e for the double hires
                                mode. Kings Quest and Might &
                                Magic are the two that I looked at.
                                Once I get Wizardry working.... | 
                            
                              | 07/10/2003 | Performance tweaking and graphics
                                mode support improvements. I added
                                lo-res graphics mode for The HiRes
                                Color devices and switched the
                                LoRes Mono devices to 2BPP mode.
                                Much improved quality. When
                                performance tuning, I uncovered a
                                not-so-nice feature of the
                                peripheral device drivers. Those
                                PRC files that make your external
                                keyboard work transparently with
                                the other apps. Turns out, they
                                suck a lot of CPU power, even when
                                they are disabled. The thumb
                                keyboard is the worst - 50%
                                performance degradation with it
                                resident. The folding keyboard and
                                the game controller suck up about
                                10% each. Amazing. What the heck
                                are they doing? Remove those files
                                if performance is important. | 
                            
                              | 06/24/2003 | Whew. Ultima IV is the ultimate
                                pain when it comes to language card
                                access. it alternates between bank
                                1 and bank 2 for every image byte
                                access. So, after implementing a
                                crazy scheme to update just the
                                page table entries for R/W and
                                insert special versions of the
                                opcodes that could change the
                                program counter into language card
                                space, then fix everything up when
                                that happens and make it fit on a
                                Palm and debug it all, it now works
                                well enough to play. Apple Pascal
                                now boots too :-) And all because
                                Hilary wanted to play Ultima IV. I
                                also added a little tweak here and
                                there to make interactivity a
                                little better. Karateka kicks @$$
                                now. | 
                            
                              | 06/22/2003 | Dual disks implemented. There seems
                                to be an issue where you
                                sometimes have to mount the
                                disk twice to get it to read. Work
                                in progress... | 
                            
                              | 06/20/2003 | Disk writes are working now. The
                                disk image data base ReadOnly
                                attribute controls the
                                write-protect. Pretty cool. Maybe
                                I'll add support for dual disks. | 
                            
                              | 06/20/2003 | Wow, the latest CVS can boot ProDOS
                                at Sony Clie T650 99Mhz with
                                9-10seconds. Amazing. the Speed is
                                nearly same as a REAL
                                APPLE][. But it has bugs.
                                Please stay tune. | 
                            
                              | 06/19/2003 | Big check-in. Disk I/O is much
                                faster. My first attempt to emulate
                                the disk rotation has met with
                                better than expected results. I
                                also found my problem with Lode
                                Runner - I was using non-strict
                                stack emulation and paid the price.
                                Luckily I anticipated this with a
                                #define that switches between my
                                strict and non-strict
                                implementations. We now are using
                                strict stack manipulation, but I
                                didn't see much speed difference
                                anyway. | 
                            
                              | 06/18/2003 | Planning on major disk I/O rewrite.
                                I have changed the raw track size.
                                This breaks current DSK.PDB files
                                so you will need to re-create them.
                                Hopefully you will see a big
                                speedup shortly. | 
                            
                              | 06/17/2003 | All new
                                implementation. Most PalmOS
                                hardware should be able to run the
                                emulator. Many outstanding bugs
                                exist. Performance is close
                                (slightly faster ?) to native Apple
                                //e on 66 MHz Clie with HiRes
                                color. Still only working with raw,
                                nibblized disk format. Command line
                                tool for converting DSK ->
                                PDB. 
                                  ProDos boots very fast (but
                                  broken 80 column probe)
                                  Choplifter runs great
                                  Karateka runs great
                                  Sammy Lightfoot runs great
                                  Lode Runner missing opcodes
                                  :-(
                                  Wizardry = Crash :-(
                                   | 
                            
                              | 02/05/2002 | I am planning to make a new release
                                on 30/05/2002. It will including a
                                ROM/Disk Converter (Currently only
                                Support DSK format, no Nibble)
                                Tools for Win32. Stay Tune. | 
                            
                              | 29/04/2002 | I have fixed some bugs that allow
                                to switch back to Other Palm
                                Applications. Also, no Fatal
                                Exception after pressing Reset. | 
                            
                              | 10/04/2002 | Since the Speed of Emulator is not
                                Enough to Play any Apple][ Game. So
                                We will try to use M68000 Register
                                to Store the Value of 6502
                                Register. It may improve the speed
                                of the Emulator. Hope that It can
                                play a few games after the
                                modification. | 
                            
                              | 06/04/2002 | We have started to
                                implement Hi-Res Drawing Function.
                                PalmApple can successfully
                                boot 
                                  B ut Most of
                                it needs about 20 minutes to boot
                                in POSE. So More Performance
                                Enchancing is needed so that games
                                are playable.ProDos
                                  Ultima IV
                                  Karateka
                                   | 
                            
                              | 20/03/2002 | After Fixing a few bugs, Currently,
                                Palm IIIc with 37Mhz (Overclock
                                with AfterBurner) can boot First
                                ProDos Splash Screen about 35
                                seconds. It is GREAT!. It is much
                                FASTER than Previous Version.
                                Previous version needs about 2
                                minutes to boot! | 
                            
                              | 03/04/2002 | Fixing lots of Bugs, including 16K
                                RAM Card + Video Soft Switch. Since
                                ProDos will test PAGE2 Video
                                Memory. I have implemented it by
                                filling a non-readable &
                                non-writable memory for $400
                                Memory. For the Right Now, ProDos
                                can BOOT without any problem!! It
                                can perform CAT & CATALOG
                                command! YEAH! I am preparing for the new release
                                and upload to sourceforge +
                                documentation that allows other
                                people to join the projects.
 | 
                            
                              | 20/03/2002 | After Fixing a few bugs, Currently,
                                Palm IIIc with 37Mhz (Overclock
                                with AfterBurner) can boot First
                                ProDos Splash Screen about 35
                                seconds. It is GREAT!. It is much
                                FASTER than Previous Version.
                                Previous version needs about 2
                                minutes to boot! | 
                            
                              | 19/03/2002 | One of the emulator bug make things
                                happen very differently. ProDos can
                                boot in the Sony Clie ROM but
                                cannot boot in PalmIIIc ROM. It is
                                strange! So every assembly code you
                                have written should be checked very
                                carefully. 
 Currenly, I need to implement
                                Enhanced IIe Feature to expand more
                                64K memory. Since ProDos needs
                                Enhanced IIe Features.
 | 
                            
                              | 18/03/2002 | A Lot of Bug Fix in the 6502
                                Emulation Core. We should be very
                                careful when writing assembly
                                language. since the compiler can't
                                help you to check much of your
                                code. | 
                            
                              | 06/03/2002 | We can use it by C Pointer. Use
                                MemSemaphoreReserve() to enable
                                direct access the heap storage. :p
                                But it is very dangerous. It can
                                overwrite everything in the Palm. | 
                            
                              | 05/03/2002 | I have found FtrPtrNew to Create a
                                64K Memory Block. But it is not
                                accessible by using C Pointer. We
                                need to use DmWrite to access it. | 
                            
                              | 19/02/2002 | I have start to re-write all the
                                stuff of PalmApple That is using
                                inline Assembly to Implements it.
                                Also, DragonBall is M68000 Based
                                CPU. It got no CPU32 Instructions!
                                -__-! |